1. Divide the class into two teams. Provide each team with a copy of the maze.

2. The first player chooses a path from the origin (0, 0) to a point (X, Y), such that the line
        segment that connects the two points does not cross or touch any wall of the maze.

3. Play alternates between the two teams with each successive line segment starting from the
        endpoint of the last segment.

4. The winner is the first team to find its way through the maze.

5. You might require each player to give the slope of the line that they have drawn on each turn.