ALGEBRIDGE
Making
the Deck: The deck consists of two parts, playing cards and replacement cards.
The 52 playing cards can be 4 x 2.5 inch pieces of posterboard. The suits are
represented by 4 colors of felt pens. On each card print one of the following
algebraic expressions: (x2+3x), (x3-2x), (x2),
(x3), (2x2-2x+2), (x4-x2+1), (x3+2),
(7x-x2), (x3+x2+1), (4x-x2), (x4-1),
(1/2 x3), and (x3+7). These
same expressions (or any preferred ones) are repeated in each suit {color). The
second part of the deck is a set of 17 cards.
These are used to determine
replacement value for x during play -- make 4 with numeral 4, 4 with 3, 4 with
2, 4 with 1 and 1 with 5. Shuffle well
and keep separate from playing cards.
Using the deck: The game is played like bridge. There are four
players. The replacement set is shuffled and placed face down in the center of
the table. The playing cards are dealt so that each player receives 13. The
dealer turns over the top replacement card -- this is the value by which to
replace the variable for that trick. The dealer now leads a card from any suit.
All players must follow suit if they can or if they cannot, they discard any
card from their hand. (A card from the wrong suit cannot win the trick.) The
winner of the trick is the player whose card has the highest value when
replaced by the replacement value showing. It is now his turn to turn over the
next replacement card and lead. The winning team is the one that wins the most
tricks.
From "MATH NOTS, A
Newsletter for Math Teachers," Ann Arbor, Michigan, Volume I, Number 2.