"Algebra tic-tac-times" combines mathematical
skills with a competitive strategy. It
is a highly motivational skill-review exercise
that involves the problem-solving strategy of
working backward.
Directions for Play
Objective
Materials
Method of play
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Note: factor markers can be placed on the
same factor, resulting in squared factors.
Player 2 can move only player 2's factor marker (player l's marker remains in place) to another factor on the factor board, as shown in figure 2. In this example, player 2 could move a factor marker to x. The product of these new factors determines the placement of player 2's game token. In this example, player 2 would place a game token on the product of x + 1 (player l's marker) and x (player 2's marker), or x^2 + x, on the game board. Players must use a strategy of working backward to determine which products com- bined with the available factors will win the game. These same problem-solving strate- gies become a part of the defensive play of the game when a player wishes to block an opponent. Penalties A player is penalized when a product that has already been covered is used or when an incorrect response to the factors is given. A move is considered to be completed when a player's hand is removed from the factor marker in the event of a duplicate product or from the game token in the event of an incorrect response. In the event of a penalty, the opposing player has the opportunity to move both factor markers, as in the begin- ning of the game. |
Click here for a copy of the Game Board |